How we work
You always know what happens next
The same seven steps on every project, whatever its size. Publishing them is deliberate — a studio that cannot describe its own process usually does not have one.
- 01
Discovery call
30 minutesWe ask four things: what the problem is, when you need it, roughly what the budget is, and who signs off. If we do not learn all four, we are not ready to quote — and we will say so rather than guess.
Your part
Thirty minutes and honest answers.
- 02
Written scope
Within 24 hoursDeliverables, explicit exclusions, assumptions, timeline and price. The exclusions matter as much as the inclusions — most project disputes come from something both sides assumed was covered.
Your part
A read-through, and questions about anything unclear.
- 03
Proposal, three options
With the scopeReduced, recommended, and extended. Real differences in what you get, not artificial tiers. You choose which problem you want solved, rather than whether to solve it at all.
Your part
A decision, or a conversation about a fourth option.
- 04
Contract and deposit
Before any work50% up front. The contract covers scope, payment, IP transfer on final payment, the change-order process, and how either side ends it. Nothing starts before the deposit clears — that is true for every client.
Your part
A signature and the first payment.
- 05
Weekly demos
Every week, same slotA staging URL goes live in week one and stays live. You see the real thing every week, including in the weeks when progress was slow. Silence is what makes clients anxious, not honest updates.
Your part
Thirty minutes a week, and quick answers when we are blocked.
- 06
Changes, priced first
As they come upAnything outside the agreed scope gets a written change order with a price, before it is built. You are never surprised by an invoice, and we are never quietly absorbing work.
Your part
Approve or decline. Both are fine.
- 07
Handover
On completionRepository access, deployment documentation, environment configuration, a recorded walkthrough, and — where the project warrants it — role-based manuals and a QA pack your team can re-run. Then 30 days of bug-fix cover.
Your part
Final payment. The code is yours outright.
Two things we will not do
Quote on the first call
A number given before we understand the problem is a guess, and guesses get corrected later — usually in an uncomfortable conversation. You get a written scope first, always.
Take a project we are wrong for
If your problem needs a specialism we do not have, or a platform we do not know, we will say so on the call and suggest where to look instead. It costs us one project and saves you a bad one.